--function sum( v1,v2 )
      -- body
  --    return v1 + v2
  --end
require 'FairyGUI'
luanet.load_assembly('UnityEngine')
GameObject = luanet.import_type('UnityEngine.GameObject')
ParticleSystem = luanet.import_type('UnityEngine.ParticleSystem')

local newGameObj = GameObject('NewObj')
newGameObj:AddComponent(luanet.ctype(ParticleSystem))

  function mul( v1,v2 )

      return v1 * v2
  end

function main(conten)
	return conten

end

print("Heloo")

function test()


end
